It’s here! And goddamn, getting CCS: Alpha online ranks extremely high in my list of challenges faced while making CCSO. I’ve never known something to be so complicated and have so many different things to it.
And then when I had it up it all crashed and I’ve spent the past 5-6 hours trying to fix it. I believe the site is back up online now and I’ll send everyone a private invite instead of just posting the link here. Please don’t share the link as I will ban any account I do not recognise. We need to understand how the site holds up to traffic and make sure it doesn’t crash again. Easiest to do this with minimal users 😛
This blog entry is empty and small this week as I’ve been so busy with the server. I’ll post a bigger one maybe mid-week if all goes well. In the meanwhile, here are the hundreds fixes from this week – I really worked hard to iron out all the smaller bugs in time 😛
FIXED BUGS:
* In the unit creator, chassis and weapon names now display correctly after being selected.
* Unit creator: Empty ability slots no longer display ‘Duration: 0’ but now declare they are empty.
* Unit creator: Errors are output better and when your unit isn’t made, it won’t tell you the wrong errors.
* Fixed a colour bug with the plus/minus buttons on the enhacements screens.
* Some chassis and weapons still referred to Specials instead of Abilities – now fixed.
* A bunch of minor things broke when I put CCS online. I think they are all fixed now, but we’ll have to see if anything weird happens. EDIT: The last server crash seems to have messed some stuff up again. The site generally works though. Will fix tomorrow.
ADDED/CHANGED FEATURES:
* Grounds units renamed to Land. (Mostly, anyway)
* Unit creator: nicer ability names display.
* The range enhancement, armor enhancement, Wall, and Blink changes in the forum CCS have been added to CCSO.
* Added a little surprise. I call him Godbot, and I’ll let you figure him out 😛
* Coded the old components statistics page! This is a nice addition, especially now that it will auto update itself when a component is edited or added.
* Chassis and weapons now have space for art.
* Powers and status effects are now output in the game.
* Can now purchase UP while creating a unit. Yeah, it’s a cheap addition. I’ll make it better in the future 😛
* (SHOULD be working) Rounds end after every player has hit the end round button. This is a temporary workaround while I figure out how to use a countdown clock to automatically end rounds and say how much time is left.
NEW BUGS:
* None? But the server is playing up a bit.
I’ll clear all the old game data tomorrow so all my old tests aren’t there.
Keep an eye out for spelling mistakes!
Fingers crossed this site is still up in the morning!
UPDATE 2014/12/29: Server is back online after crashing last night. Database issues fixed too.

























