Amazon Web Services is the second biggest load of bull I have ever seen, coming just behind an actual field of bulls. They are the most horrible host I have ever had. Their customer services is slow (took like 4 days for a single reply) and they don’t tell you anything useful. Erg -.- But I guess you get what you pay for: Amazon hosting is by far the cheapest.
After a long struggle and a lot of lost time, I have finally managed to get CCSO back online. Some recent data would have been lost and I don’t know exactly how much. My best guess is it could be up to a month of lost data. This doesn’t affect the code (which I have backed up all the time) but will affect things such as accounts, unit submissions, and games. If you can’t log in it may mean your account was lost. Terribly sorry, but I didn’t think Amazon could mess this up so badly.
I believe the problem was with one of the storage sites, which I have since shut down and I am now using a different storage method. I was using the original storage since the very beginning of CCSO and never had a problem with it. I just don’t get why in the middle of the night it started to play up.
I’ll try to backup CCSO on a weekly basis now until I can figure out how to do it automatically. In the meantime, I’m going to continue with Amazon, but if they really mess up this much again I will be switching to another provider.
tl;dr Amazon Web Services sucks but is cheap; CCSO is back up.
Upgrades Done
Despite the lost time this week, I have completed the base upgrade function of abilities. Abilities still can’t be used yet. Check out the upgrade button under abilities within a game. On the upgrade screen the number left of the upgrade checkbox is the number of times you have purchased that upgrade. Checkbox will become an X when the upgrade limit is reached – this is one for most upgrades. You can purchase multiple upgrades for one ability at a time.
UP are subtracted with upgrades but you can go below 0 UP. This is intentionally and not a bug. It makes it easier to test while we search for bugs. I’ll add in a 0 limit next week.
Awesome Art
Yep, the Potato Shooter is literally you throwing a potato at someone. That explains why it is free 😛
Punypuncher top right. Just look at that detail though 😛 It is just… amazing xD Part of me thinks it may fit better as the Ol’ Reliable, but I guess we wait and see how things turn out. It isn’t hard to swap pieces around.
Central is Smoke both with and without the CCSO background. Simple but effective. These four named pieces are by Shoopadoo.
Lower left is Ice Core by Eldromedario with a black background added to make it look just that much cooler. (cooler, geddit?). It will be in CCSO tomorrow ^^
And finally, Laura isn’t dead! Lolwut, such surprise, much doge, clap. She has made a comeback with what is simply a masterpiece of work. It looks kind of like one of those pieces you find hanging up in an art gallery ^^.
Shoop has been doing a bit of everything, but has told me she plans to focus mostly on weapons in the future to avoid clashes with Eld and Lau.
The Team
Programming and Coordination: Keyholefixed
Weapon (mostly) Artwork: Shoopadoo
Chassis Artwork: Eldromedario
Ability Artwork: Laurasnake
Music: Harmless
And let us not forget the works of the players, contributors, and community that form CCS. If you have ever sketched a single component – or even six pages of them – or have ever suggested an idea, or have played a game, or have created a unit to share with others, or even posted a single message in CCS, then you are part of the story and part of the reason why we have been so successful up to here.
There exists many challenges in our way, and there probably will always be, but in a year from now I want to read these old blog posts and say “yes, we have moved on so far since that day.” I want the game to be non-recognisable compared to the current version. Superior in every way.
We have a long way to go; but we are making a lot of progress.
Passed 700 Views!
Yes, we are well on our way to 1000 ^^ Also, check out the side menu of this blog (that thing on the right) I have added a view counter to the top and about halfway down is a slideshow of some select art pieces.
For this slideshow the controls overlap the art and cover it up. I have no idea who designed this but they didn’t test it enough. There is plenty of room for the controls under or above the art, and I guess that is where they are supposed to be. Not too sure if the controls cover the art by design or not. I cannot control the layout of it.
Futureee
Even when my university semester starts again, I am going to make time where I can for CCSO. Updates will slow down to a near standstill, but I hope to gradually build up something much more developed that I can release once my exams are finished. In fact, I’m hoping the game will move into ‘late alpha’ by early this summer, and probably into Beta by mid Autumn/Fall.
I have been thinking about it, once the gameplay is finally working, all remaining projects are smaller. I really think this gameplay is the toughest part in terms of functioning code, but other sections such as creating a fully working single player campaign is going to have its own challenges even if the core game is fully working.
Once the core game is working, CCSO coding is going to become a lot more fun. In many ways I am getting a little tired of tinkering with the play mechanics continuously, but you know, if everyone gave up when things became slightly boring, nothing would ever get done.
I’ll figure it out 😛
See you next week!
And you’re welcome for getting CCSO back up ^^
























































